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Timestamp:
Jul 17, 2005, 12:37:18 AM (19 years ago)
Author:
bensch
Message:

orxonox/branches/weaponSystem: some definitions of the Weapon

File:
1 edited

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  • orxonox/branches/weaponSystem/src/world_entities/world_entity.h

    r4877 r4878  
    11/*!
    2     \file world_entity.h
    3   * Definition of the basic WorldEntity
     2 * @file world_entity.h
     3 * Definition of the basic WorldEntity
    44*/
    55
     
    88
    99#include "p_node.h"
    10 #include "comincl.h"
    1110#include "resource_manager.h"
    1211#include "factory.h"
     
    1615
    1716
    18 
     17// FORWARD DECLARATION
    1918class CharacterAttributes;
    2019class SoundEngine;
     
    2322
    2423
    25 //! Basic class from which all interactive stuff in the world is derived from
     24//! Basis-class all interactive stuff in the world is derived from
    2625class WorldEntity : public PNode
    2726{
     
    5352  virtual unsigned int getFaceCount () const { if (this->model) return this->model->getFaceCount(); else return 0; };
    5453
     54  virtual void tick (float time);
    5555  virtual void draw ();
    5656  void drawBVTree(int depth, int drawMode);
    57   virtual void tick (float time);
    5857
    5958 protected:
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