Changeset 4867 for data/trunk/levels/sp_level_moonstation.oxw
- Timestamp:
- Jun 7, 2007, 5:29:27 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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data/trunk/levels/sp_level_moonstation.oxw
r4850 r4867 1 1 <WorldDataFile> 2 <name>Moon Station</name> 3 <description>The central moonstation, where the player will 'land'.</description> 4 <screenshoot>textures/menu/moonstation_512x512.jpg</screenshoot> 5 6 <LoadScreen> 7 <BackgroundImage>textures/load_screens/ambush.png</BackgroundImage> 8 <ElementCount>16</ElementCount> 9 <BackgroundPS>0,0,1.0,1</BackgroundPS> 10 <BarPS>.65,.87,.3,.05</BarPS> 11 <BarImage>textures/load_screens/ambush-loadbar.png</BarImage> 12 </LoadScreen> 13 14 <clip-region>1, 100000</clip-region> 15 16 <WorldEntities> 17 <ModelEntity> 18 <name>surface</name> 19 <abs-coor>-250, 100, -100</abs-coor> 20 <abs-dir>1.57, 0, 1, 0</abs-dir> 21 <model>models/decoration/moonsurface_1730.obj, 3000</model> 22 </ModelEntity> 23 24 <Planet> 25 <name>Earth</name> 26 <texture>textures/planets/earth_no_clouds.jpg</texture> 27 <size>250</size> 28 <abs-coor>-1685.414917, 1228.985352, 1216.223511</abs-coor> 29 <abs-dir>3.1412, 0,0,1</abs-dir> 30 </Planet> 31 32 <BspEntity> 33 <Name>levels/maps/moonstation/moonstation.bsp</Name> 34 </BspEntity> 35 36 <SkyBox> 37 <name>Sky</name> 38 <Materialset>textures/sky/simple_space</Materialset> 39 <Size>5692</Size> 40 </SkyBox> 41 42 <FPSPlayer> 43 <name>Player</name> 44 <model>models/creatures/doom_male/male.md2, 9</model> 45 <abs-coor>630,21,-20</abs-coor> 46 <!-- <model>models/creatures/droidika.md2, 10</model> 47 <md2texture>droidika.png</md2texture> --> 48 </FPSPlayer> 2 <name>Moon Station</name> 3 <description>The central moonstation, where the player will 'land'.</description> 4 <screenshoot>textures/menu/moonstation_512x512.jpg</screenshoot> 5 6 <LoadScreen> 7 <BackgroundImage>textures/load_screens/ambush.png</BackgroundImage> 8 <ElementCount>16</ElementCount> 9 <BackgroundPS>0,0,1.0,1</BackgroundPS> 10 <BarPS>.65,.87,.3,.05</BarPS> 11 <BarImage>textures/load_screens/ambush-loadbar.png</BarImage> 12 </LoadScreen> 13 14 <clip-region>1, 100000</clip-region> 15 16 <WorldEntities> 17 <ModelEntity> 18 <name>surface</name> 19 <abs-coor>-250, 100, -100</abs-coor> 20 <abs-dir>1.57, 0, 1, 0</abs-dir> 21 <model>models/decoration/moonsurface_1730.obj, 3000</model> 22 </ModelEntity> 23 24 <Planet> 25 <name>Earth</name> 26 <texture>textures/planets/earth_no_clouds.jpg</texture> 27 <size>250</size> 28 <abs-coor>-1685.414917, 1228.985352, 1216.223511</abs-coor> 29 <abs-dir>3.1412, 0,0,1</abs-dir> 30 </Planet> 31 32 <BspEntity> 33 <Name>levels/maps/moonstation/moonstation.bsp</Name> 34 </BspEntity> 35 36 <SkyBox> 37 <name>Sky</name> 38 <Materialset>textures/sky/simple_space</Materialset> 39 <Size>5692</Size> 40 </SkyBox> 41 42 <FPSPlayer> 43 <name>Player</name> 44 <model>models/creatures/doom_male/male.md2, 9</model> 45 <abs-coor>630,21,-20</abs-coor> 46 <!-- <abs-coor>208.740707, -781.369263, -268.533173</abs-coor> underground --> 47 </FPSPlayer> 49 48 50 49 <Spectator> 51 52 53 54 55 56 <!-- Bridge -------------------------------------------------------- -->50 <name>Ghost</name> 51 <allowGhost>1</allowGhost> 52 </Spectator> 53 54 55 <!-- Bridge ------------------------------------------------------------------------ --> 57 56 <Planet> 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 57 <name>Earth</name> 58 <texture>textures/planets/earth_no_clouds.jpg</texture> 59 <size>50</size> 60 <abs-coor>458.725555, 505.465271, -164.975540</abs-coor> 61 <abs-dir>3.1412, 0,0,1</abs-dir> 62 <planet-rotation-speed>-0.3</planet-rotation-speed> 63 <planet-rotation-axis>0,1,0</planet-rotation-axis> 64 </Planet> 65 66 <Planet> 67 <name>Moon</name> 68 <texture>textures/planets/pluto.png</texture> 69 <size>10</size> 70 <abs-coor>543.408203, 505.465271, -158.724747</abs-coor> 71 <abs-dir>3.1412, 0,0,0</abs-dir> 72 </Planet> 73 74 <Building> 75 <name>zhara</name> 76 <model>models/space_stations/ZHARA_Space_Station.obj, 1</model> 77 <mountpoints>models/space_stations/ZHARA_Space_Station.oif</mountpoints> 78 <abs-coor>500.981537, 507.057343, -179.489685</abs-coor> 79 <abs-dir>3.1412, 0,1,0</abs-dir> 80 </Building> 82 81 83 82 <!-- Air cleaning/lager room ------------------------------------------------ --> 84 83 <Mover> 85 86 87 88 89 90 91 92 93 94 95 84 <name>door_aircleaning</name> 85 <model>models/doors/door_small_b.obj, 6.7</model><!-- modelpath, size --> 86 <abs-dir>3.141, 0, 1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 87 <abs-coor>120, 160, 320</abs-coor> 88 <rel-target-coor>0, 0, -45</rel-target-coor> 89 <action-time>0.6</action-time> 90 <action-radius>50.0</action-radius> 91 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 92 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 93 </Mover> 94 96 95 <Mover> 97 98 99 100 101 102 103 104 105 106 107 </Mover> 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 96 <name>door_lager</name> 97 <model>models/doors/door_blue_big.obj, 19</model><!-- modelpath, size --> 98 <abs-dir>1.57, 0, 1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 99 <abs-coor>-65, 128, -161.1</abs-coor> 100 <rel-target-coor>0, 92.5, 0</rel-target-coor> 101 <action-time>1.2</action-time> 102 <action-radius>130</action-radius> 103 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 104 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 105 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 106 </Mover> 107 108 <Rotor> 109 <name>rotor_aircleaning</name> 110 <model>models/decoration/rotor1_hack.obj, 5</model> 111 <abs-coor>52,167,241</abs-coor> 112 <abs-dir>0, 0, 0, 0</abs-dir> 113 <rotation>8,0,0</rotation> 114 </Rotor> 115 <Rotor> 116 <name>rotor_aircleaning</name> 117 <model>models/decoration/rotor1_hack.obj, 5</model> 118 <abs-coor>28,167,241</abs-coor> 119 <abs-dir>0, 0, 0, 0</abs-dir> 120 <rotation>8,0,0</rotation> 121 </Rotor> 122 <Rotor> 123 <name>rotor_aircleaning</name> 124 <model>models/decoration/rotor1_hack.obj, 5</model> 125 <abs-coor>4,167,241</abs-coor> 126 <abs-dir>0, 0, 0, 0</abs-dir> 127 <rotation>8,0,0</rotation> 128 </Rotor> 129 <Rotor> 130 <name>rotor_aircleaning</name> 131 <model>models/decoration/rotor1_hack.obj, 5</model> 132 <abs-coor>-20,167,241</abs-coor> 133 <abs-dir>0, 0, 0, 0</abs-dir> 134 <rotation>8,0,0</rotation> 135 </Rotor> 136 138 137 <!-- Main hall ------------------------------------------------------------ --> 139 138 <SpriteParticles> 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 139 <name>str3</name> 140 <type>sprite</type> 141 <texture>steam01.png</texture> 142 <max-count>50</max-count> 143 <life-span>4, 6</life-span> 144 <radius>0.0, 15.0, 20.0</radius> 145 <radius>0.2, 20.0, 25.0</radius> 146 <radius>1.0, 25.0, 30.0</radius> 147 <mass>1.0, 0.3, .2</mass> 148 <color>0,1, 1, 1,.5</color> 149 <color>.5, .6, .6, .6, .2</color> 150 <color>1, .0, .0, .0, .0</color> 151 <precache>5</precache> 152 <emitters> 153 <PlaneEmitter> 154 <name>SteamEmitter</name> 155 <rel-coor>-4.005549, 251.321747, -11.710030</rel-coor> 156 <rel-dir>0.927172, -0.003523, -0.374517, 0.008722</rel-dir> 157 <spread>0.0, 1</spread> 158 <emission-velocity>20, 30</emission-velocity> 159 <size>8, 15</size> 160 <rate>7</rate> 161 </PlaneEmitter> 162 </emitters> 163 </SpriteParticles> 164 165 <SpriteParticles> 166 <name>Big one hall</name> 167 <type>sprite</type> 168 <texture>steam01.png</texture> 169 <max-count>50</max-count> 170 <life-span>10, 2</life-span> 171 <radius>0.0, 100, 100</radius> 172 <radius>0.2, 100, 100</radius> 173 <radius>1.0, 100, 100</radius> 174 <mass>1.0, 0.5, .3</mass> 175 <color>0,1, 1, 1,.5</color> 176 <color>.5, .6, .6, .6, .2</color> 177 <color>1, .0, .0, .0, .0</color> 178 <precache>5</precache> 179 <emitters> 180 <PlaneEmitter> 181 <name>SteamEmitter</name> 182 <rel-coor>93.780792, -35.366524, 18.198116</rel-coor> 183 <rel-dir>3.1412, 0, 0, 1</rel-dir> 184 <spread>0, 1.0</spread> 185 <emission-velocity>-50,50</emission-velocity> 186 <size>100, 110</size> 187 <rate>2</rate> 188 </PlaneEmitter> 189 </emitters> 190 </SpriteParticles> 191 193 192 <!-- Destroyed room ------------------------------------------------------- --> 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 193 <ModelEntity> 194 <name>destroyed fighter</name> 195 <abs-coor>540, 30, -100</abs-coor><!--Orx: koo Y,Z,X --> 196 <abs-dir>2.3, 0.9, -2.5, -0.5</abs-dir> 197 <model>models/spaceships/human_spaceship_fighter.obj, 8.5</model> 198 </ModelEntity> 199 200 <SpriteParticles> 201 <name>str1</name> 202 <type>sprite</type> 203 <texture>steam01.png</texture> 204 <max-count>50</max-count> 205 <life-span>4, 6</life-span> 206 <radius>0.0, 15.0, 20.0</radius> 207 <radius>0.2, 20.0, 25.0</radius> 208 <radius>1.0, 25.0, 30.0</radius> 209 <mass>1.0, 0.3, .2</mass> 210 <color>0,1, 1, 1,.5</color> 211 <color>.5, .6, .6, .6, .2</color> 212 <color>1, .0, .0, .0, .0</color> 213 <precache>5</precache> 214 <emitters> 215 <PlaneEmitter> 216 <name>SteamEmitter</name> 217 <rel-coor>727, 93, -111</rel-coor> 218 <rel-dir>3.1412, 0, 0, 1</rel-dir> 219 <spread>0.0, 1</spread> 220 <emission-velocity>10, 30</emission-velocity> 221 <size>8, 15</size> 222 <rate>7</rate> 223 </PlaneEmitter> 224 </emitters> 225 </SpriteParticles> 226 227 <SpriteParticles> 228 <name>str2</name> 229 <type>sprite</type> 230 <texture>steam01.png</texture> 231 <max-count>50</max-count> 232 <life-span>4, 6</life-span> 233 <radius>0.0, 15.0, 20.0</radius> 234 <radius>0.2, 20.0, 25.0</radius> 235 <radius>1.0, 25.0, 30.0</radius> 236 <mass>1.0, 0.3, .2</mass> 237 <color>0,1, 1, 1,.5</color> 238 <color>.5, .6, .6, .6, .2</color> 239 <color>1, .0, .0, .0, .0</color> 240 <precache>5</precache> 241 <emitters> 242 <PlaneEmitter> 243 <name>SteamEmitter</name> 244 <rel-coor>772, 160, -87.5</rel-coor> 245 <rel-dir>3.1412, 0, 0, 1</rel-dir> 246 <spread>0.0, 1</spread> 247 <emission-velocity>10, 30</emission-velocity> 248 <size>8, 15</size> 249 <rate>7</rate> 250 </PlaneEmitter> 251 </emitters> 252 </SpriteParticles> 253 254 <SpriteParticles> 255 <name>Big one</name> 256 <type>sprite</type> 257 <texture>steam01.png</texture> 258 <max-count>50</max-count> 259 <life-span>10, 2</life-span> 260 <radius>0.0, 100, 100</radius> 261 <radius>0.2, 100, 100</radius> 262 <radius>1.0, 100, 100</radius> 263 <mass>1.0, 0.5, .3</mass> 264 <color>0,1, 1, 1,.5</color> 265 <color>.5, .6, .6, .6, .2</color> 266 <color>1, .0, .0, .0, .0</color> 267 <precache>5</precache> 268 <emitters> 269 <PlaneEmitter> 270 <name>SteamEmitter</name> 271 <rel-coor>616, -50, -196</rel-coor> 272 <rel-dir>3.1412, 0, 0, 1</rel-dir> 273 <spread>0, 1.0</spread> 274 <emission-velocity>-50,50</emission-velocity> 275 <size>120, 150</size> 276 <rate>6</rate> 277 </PlaneEmitter> 278 </emitters> 279 </SpriteParticles> 281 280 282 281 <!-- sleeping room ------------------------------------------------------ --> 283 282 284 283 <Mover> 285 <name>door_sleepingroom_l</name> 286 <model>models/doors/door_small_b.obj, 6.2</model><!-- modelpath, size --> 287 <abs-dir>1.57, 0, 1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 288 <abs-coor>405.5, 160, 175</abs-coor> 289 <rel-target-coor>31, 0, 0</rel-target-coor> 290 <action-time>0.6</action-time> 291 <action-radius>50.0</action-radius> 292 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 293 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 294 <!--<closed-sound>sounds/doors/door_closed2.wav</closed-sound>--> 295 </Mover> 296 <Mover> 297 <name>door_sleepingroom_r</name> 298 <model>models/doors/door_small_b.obj, 6.2</model><!-- modelpath, size --> 299 <abs-dir>1.57, 0, -1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 300 <abs-coor>362, 160, 175</abs-coor> 301 <rel-target-coor>-31, 0, 0</rel-target-coor> 302 <action-time>0.6</action-time> 303 <action-radius>50.0</action-radius> 304 </Mover> 305 306 <SpriteParticles> 307 <name>Steam in sleeping room</name> 308 <type>sprite</type> 309 <texture>steam01.png</texture> 310 <max-count>50</max-count> 311 <life-span>2, 5</life-span> 312 <radius>0.0, 15.0, 20.0</radius> 313 <radius>0.2, 20.0, 25.0</radius> 314 <radius>1.0, 25.0, 30.0</radius> 315 <mass>1.0, 0.3, .2</mass> 316 <color>0,1, 1, 1,.5</color> 317 <color>.5, .6, .6, .6, .2</color> 318 <color>1, .0, .0, .0, .0</color> 319 <precache>5</precache> 320 <emitters> 321 <PlaneEmitter> 322 <name>SteamEmitter</name> 323 <rel-coor>382, 210, 255</rel-coor> 324 <rel-dir>3.1412, 0, 0, 1</rel-dir> 325 <spread>0.0, 1</spread> 326 <emission-velocity>10, 30</emission-velocity> 327 <size>8, 15</size> 328 <rate>7</rate> 329 </PlaneEmitter> 330 </emitters> 331 </SpriteParticles> 332 333 334 335 <SpriteParticles> 336 <name>Stream Air Cleaning</name> 337 <type>sprite</type> 338 <texture>steam01.png</texture> 339 <max-count>50</max-count> 340 <life-span>10, 0</life-span> 341 <radius>0.0, 15.0, 2</radius> 342 <radius>0.2, 20.0, 5</radius> 343 <radius>1.0, 25.0, 7</radius> 344 <mass>1.0, 0.3, .2</mass> 345 <color>0,0, 1, 0,.5</color> 346 <color>.5, 0, .6, 0, .2</color> 347 <color>1, .0, .0, .0, .0</color> 348 <precache>0</precache> 349 <emitters> 350 <PlaneEmitter> 351 <name>SteamEmitter</name> 352 <rel-coor>85, 168, 243</rel-coor> 353 <rel-dir>1.57, 0, 0, 1</rel-dir> 354 <spread>0.0, 0</spread> 355 <emission-velocity>20, 2</emission-velocity> 356 <size>10, 14</size> 357 <rate>7</rate> 358 </PlaneEmitter> 359 </emitters> 360 </SpriteParticles> 361 284 <name>door_sleepingroom_l</name> 285 <model>models/doors/door_small_b.obj, 6.2</model><!-- modelpath, size --> 286 <abs-dir>1.57, 0, 1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 287 <abs-coor>405.5, 160, 175</abs-coor> 288 <rel-target-coor>31, 0, 0</rel-target-coor> 289 <action-time>0.6</action-time> 290 <action-radius>50.0</action-radius> 291 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 292 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 293 <!--<closed-sound>sounds/doors/door_closed2.wav</closed-sound>--> 294 </Mover> 295 <Mover> 296 <name>door_sleepingroom_r</name> 297 <model>models/doors/door_small_b.obj, 6.2</model><!-- modelpath, size --> 298 <abs-dir>1.57, 0, -1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 299 <abs-coor>362, 160, 175</abs-coor> 300 <rel-target-coor>-31, 0, 0</rel-target-coor> 301 <action-time>0.6</action-time> 302 <action-radius>50.0</action-radius> 303 </Mover> 304 305 <SpriteParticles> 306 <name>Steam in sleeping room</name> 307 <type>sprite</type> 308 <texture>steam01.png</texture> 309 <max-count>50</max-count> 310 <life-span>2, 5</life-span> 311 <radius>0.0, 15.0, 20.0</radius> 312 <radius>0.2, 20.0, 25.0</radius> 313 <radius>1.0, 25.0, 30.0</radius> 314 <mass>1.0, 0.3, .2</mass> 315 <color>0,1, 1, 1,.5</color> 316 <color>.5, .6, .6, .6, .2</color> 317 <color>1, .0, .0, .0, .0</color> 318 <precache>5</precache> 319 <emitters> 320 <PlaneEmitter> 321 <name>SteamEmitter</name> 322 <rel-coor>382, 210, 255</rel-coor> 323 <rel-dir>3.1412, 0, 0, 1</rel-dir> 324 <spread>0.0, 1</spread> 325 <emission-velocity>10, 30</emission-velocity> 326 <size>8, 15</size> 327 <rate>7</rate> 328 </PlaneEmitter> 329 </emitters> 330 </SpriteParticles> 331 332 <SpriteParticles> 333 <name>Stream Air Cleaning</name> 334 <type>sprite</type> 335 <texture>steam01.png</texture> 336 <max-count>50</max-count> 337 <life-span>10, 0</life-span> 338 <radius>0.0, 15.0, 2</radius> 339 <radius>0.2, 20.0, 5</radius> 340 <radius>1.0, 25.0, 7</radius> 341 <mass>1.0, 0.3, .2</mass> 342 <color>0,0, 1, 0,.5</color> 343 <color>.5, 0, .6, 0, .2</color> 344 <color>1, .0, .0, .0, .0</color> 345 <precache>0</precache> 346 <emitters> 347 <PlaneEmitter> 348 <name>SteamEmitter</name> 349 <rel-coor>85, 168, 243</rel-coor> 350 <rel-dir>1.57, 0, 0, 1</rel-dir> 351 <spread>0.0, 0</spread> 352 <emission-velocity>20, 2</emission-velocity> 353 <size>10, 14</size> 354 <rate>7</rate> 355 </PlaneEmitter> 356 </emitters> 357 </SpriteParticles> 358 359 <!-- Underground ######################################################################## --> 360 <Mover> 361 <name>door_elevator</name> 362 <model>models/doors/door_small_b.obj, 10</model><!-- modelpath, size --> 363 <abs-dir>1.57, 0, 1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 364 <abs-coor>210, -810, -454</abs-coor> 365 <rel-target-coor>60, 0, 0</rel-target-coor> 366 <action-time>0.6</action-time> 367 <action-radius>50.0</action-radius> 368 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 369 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 370 <!--<closed-sound>sounds/doors/door_closed2.wav</closed-sound>--> 371 </Mover> 372 362 373 <!-- Cutscenes/Quests ######################################################################## --> 363 374 364 375 <NPC> 365 376 <name>IntroSpaceship</name> 366 367 368 369 370 371 372 373 374 375 376 377 378 377 <model>models/spaceships/human_spaceship_fighter.obj,9</model> 378 <mountpoints>models/spaceships/human_spaceship_fighter.oif</mountpoints> 379 <Track> 380 <mode>1</mode> 381 <speed>600</speed> 382 <addPoint>4000, 866, -284</addPoint> 383 <addPoint>1840, 866, -284</addPoint> 384 <addPoint>1302, 524, -217</addPoint> 385 <addPoint>760, 127, -137</addPoint> 386 <addPoint>-25, -360, -99</addPoint> 387 <addPoint>-100, -400, -110</addPoint><!-- hide position --> 388 <addPoint>-120, -410, -113</addPoint> 389 </Track> 379 390 </NPC> 380 391 … … 386 397 </NPC> 387 398 388 389 390 391 392 393 394 395 396 399 <Building> <!-- Camera target hack --> 400 <name>MoonstationCenterHack</name> 401 <model>models/spaceships/human_spaceship_fighter.obj,0.1</model> 402 <abs-coor>300, 36, -170</abs-coor> 403 <abs-dir>3.1412, 0,1,0</abs-dir> 404 </Building> 405 406 <QuestGUI> 407 <name>energyQuest</name> 397 408 <quest-name>Hangar Door</quest-name> 398 409 <quest-description>QUEST: Open the door to the hangar.</quest-description> … … 401 412 <quest-persons>Maybe I can find a ship in the hangar behind this door.</quest-persons> 402 413 <reward-picture>/textures/amiv_braeu.png</reward-picture> 403 <reward-description>HINT: Maybe it would be favourably to take a 414 <reward-description>HINT: Maybe it would be favourably to take a look at the bridge on top of the station.</reward-description> 404 415 </QuestGUI> 416 417 <BspEntity> 418 <Name>levels/maps/moonstation/moonstation_flares.bsp</Name> 419 <Transparency>1, 1</Transparency> 420 </BspEntity> 405 421 406 422 </WorldEntities> <!-- End WoldEntities ##################################################### --> … … 410 426 <Script> 411 427 <file>moonstation/intro.lua</file> 412 </Script> 428 </Script> 413 429 <Script> 414 430 <file>moonstation/quest.lua</file> 431 </Script> 432 <Script> 433 <file>moonstation/switchLevel.lua</file> 415 434 </Script> 416 435 </Scripts> … … 445 464 446 465 <LightManager> 447 <Lights> 448 <Light> 449 <diffuse-color>0.2,0.2,0.25</diffuse-color> 450 <abs-coor>205,565,-162</abs-coor> 451 </Light> 452 <Light> 453 <diffuse-color>0.25,0.25,0.28</diffuse-color> 454 <abs-coor>-990.843811, 896.596130, -1569.420288</abs-coor> 455 </Light> 456 <!-- <Light> 457 <diffuse-color>0.5,0.5,0.5</diffuse-color> 458 <abs-coor>191.838470, 60.458939, -211.924835</abs-coor> 459 </Light> --> 460 </Lights> 461 462 <ambient-color>1, 1, 1</ambient-color> 466 <Lights> 467 <Light> 468 <diffuse-color>0.2,0.2,0.25</diffuse-color> 469 <abs-coor>205,565,-162</abs-coor> 470 </Light> 471 <Light> 472 <diffuse-color>0.25,0.25,0.28</diffuse-color> 473 <abs-coor>-990.843811, 896.596130, -1569.420288</abs-coor> 474 </Light> 475 <Light> 476 <diffuse-color>0.5,0.5,0.5</diffuse-color> 477 <abs-coor>203.364914, -807.093872, -228.443466</abs-coor> 478 </Light> 479 </Lights> 480 <ambient-color>1, 1, 1</ambient-color> 463 481 </LightManager> 464 482
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