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Timestamp:
Jul 12, 2005, 1:54:38 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: render2D-class definition

File:
1 moved

Legend:

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  • orxonox/trunk/src/lib/graphics/render2D/element_2d.cc

    r4838 r4839  
    1616//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
    1717
    18 #include "element_2D.h"
     18#include "element_2d.h"
    1919
    2020using namespace std;
     
    2929   this->setClassID(CL_ELEMENT_2D, "Element2D");
    3030
    31    /* If you make a new class, what is most probably the case when you write this file
    32       don't forget to:
    33        1. Add the new file new_class.cc to the ./src/Makefile.am
    34        2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS
    35 
    36       Advanced Topics:
    37       - if you want to let your object be managed via the ObjectManager make sure to read
    38         the object_manager.h header comments. You will use this most certanly only if you
    39         make many objects of your class, like a weapon bullet.
    40    */
    4131}
    42 
    4332
    4433/**
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