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Timestamp:
Jul 12, 2005, 12:33:16 AM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: renamed all the \param → @param and so on in Doxygen tags.
Thanks a lot to the kDevelop team. this took since the last commit :)

File:
1 edited

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  • orxonox/trunk/src/world_entities/weapons/test_gun.cc

    r4829 r4836  
    1616
    1717
    18    \todo: direction in which the projectile flights
    19    \todo: a target to set/hit
     18   @todo: direction in which the projectile flights
     19   @todo: a target to set/hit
    2020*/
    2121
     
    3939
    4040/**
    41    \brief standard constructor
     41 * standard constructor
    4242
    4343   creates a new weapon
     
    103103
    104104/**
    105    \brief standard deconstructor
     105 * standard deconstructor
    106106*/
    107107TestGun::~TestGun ()
     
    112112
    113113/**
    114    \brief this activates the weapon
     114 * this activates the weapon
    115115
    116116   This is needed, since there can be more than one weapon on a ship. the
     
    125125
    126126/**
    127    \brief this deactivates the weapon
     127 * this deactivates the weapon
    128128
    129129   This is needed, since there can be more than one weapon on a ship. the
     
    138138
    139139/**
    140    \brief fires the weapon
     140 * fires the weapon
    141141
    142142   this is called from the player.cc, when fire-button is been pushed
    143    \todo: the ObjectManager deliveres Projectiles not TestBullets! this should be diffrent
     143   @todo: the ObjectManager deliveres Projectiles not TestBullets! this should be diffrent
    144144*/
    145145void TestGun::fire()
     
    165165
    166166/**
    167    \brief is called, when the weapon gets hit (=collide with something)
    168    \param from which entity it is been hit
    169    \param where it is been hit
     167 * is called, when the weapon gets hit (=collide with something)
     168 * @param from which entity it is been hit
     169 * @param where it is been hit
    170170
    171171   this may not be used, since it would make the game relay complicated when one
     
    177177
    178178/**
    179    \brief is called, when the weapon is destroyed
     179 * is called, when the weapon is destroyed
    180180
    181181   this is in conjunction with the hit function, so when a weapon is able to get
     
    187187
    188188/**
    189    \brief tick signal for time dependent/driven stuff
     189 * tick signal for time dependent/driven stuff
    190190*/
    191191void TestGun::tick (float time)
     
    196196
    197197/**
    198    \brief is called, when there is no fire button pressed
     198 * is called, when there is no fire button pressed
    199199*/
    200200void TestGun::weaponIdle()
     
    203203
    204204/**
    205    \brief this will draw the weapon
     205 * this will draw the weapon
    206206*/
    207207void TestGun::draw ()
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