Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 12, 2007, 12:35:52 AM (16 years ago)
Author:
scheusso
Message:

preparing clone mode for game (one server steers, all clients view ;) )

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/network/Client.h

    r438 r459  
    2020#include "GameStateClient.h"
    2121#include "orxonox/core/IdentifierIncludes.h"
     22//#include "NetworkFrameListener.h"
    2223
    2324
    2425namespace network{
    2526
     27
     28 
    2629/**
     30  network::Client *client;
    2731 * The network/Client class
    2832 * This class implements all necessary function for the network communication
     
    4852  bool sendPackets();
    4953 
    50   void update();
     54  void tick(float time);
    5155
    5256  private:
     
    6266};
    6367
     68
    6469}
    6570
Note: See TracChangeset for help on using the changeset viewer.