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Ignore:
Timestamp:
Nov 29, 2007, 4:21:30 PM (17 years ago)
Author:
rgrieder
Message:
  • adjusted the entire source to compile under windows visual studio too:
  • added some ugly conversions
  • changed some illegal code pieces (gcc however accepted it)
  • added a few files from reto's framework to evade linker errors (no more dynamic linking)
  • inserted some 'return true' to justify the return type
  • excluded the levelLoader in the orxonox.cc (couldn't make it work, parsing error)
  • wrote about 5 code #branches to compensate for missing usleep() under windows
Location:
code/branches/FICN
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN

    • Property svn:ignore set to
      FICN.sln
      FICN.ncb
      FICN.vcproj
      FICN.vcproj.RGRIEDERT60.rgrieder.user
      FICN.suo
      obj
  • code/branches/FICN/src/network/GameStateManager.cc

    r337 r346  
    106106  }
    107107 
    108  
     108  return true;
    109109}
    110110
     
    115115 */
    116116// orxonox::Iterator<Synchronisable> removeObject(orxonox::Iterator<Synchronisable> it){
    117 void removeObject(orxonox::Iterator<Synchronisable> &it){
     117void GameStateManager::removeObject(orxonox::Iterator<Synchronisable> &it){
    118118  orxonox::Iterator<Synchronisable> temp=it;
    119119  ++it;
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