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Ignore:
Timestamp:
Jul 1, 2009, 1:24:30 PM (15 years ago)
Author:
rgrieder
Message:
  • Removed superfluous convertToString and convertFromString (replaced them with multi_cast)
  • Replaced all getConvertedValue with multi_cast since it doesn't involve a potential implicit cast of the argument (template type deduction always leads to the right type)
  • Using NilValue<T>() instead of zeroise<T>() for better performance (detail, but just caught my eye)
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core4/src/orxonox/tools/ParticleInterface.cc

    r3257 r3265  
    6969            try
    7070            {
    71                 this->particleSystem_ = this->scenemanager_->createParticleSystem("particles" + getConvertedValue<unsigned int, std::string>(ParticleInterface::counter_s++), templateName);
     71                this->particleSystem_ = this->scenemanager_->createParticleSystem("particles" + multi_cast<std::string>(ParticleInterface::counter_s++), templateName);
    7272                this->setSpeedFactor(1.0f);
    7373            }
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