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Ignore:
Timestamp:
Jul 1, 2009, 1:24:30 PM (15 years ago)
Author:
rgrieder
Message:
  • Removed superfluous convertToString and convertFromString (replaced them with multi_cast)
  • Replaced all getConvertedValue with multi_cast since it doesn't involve a potential implicit cast of the argument (template type deduction always leads to the right type)
  • Using NilValue<T>() instead of zeroise<T>() for better performance (detail, but just caught my eye)
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core4/src/orxonox/objects/gametypes/UnderAttack.cc

    r3196 r3265  
    173173            if ( gameTime_ <= timesequence_ && gameTime_ > 0)
    174174            {
    175                 std::string message = convertToString(timesequence_) + " seconds left!";
     175                std::string message = multi_cast<std::string>(timesequence_) + " seconds left!";
    176176/*
    177177                COUT(0) << message << std::endl;
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