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Ignore:
Timestamp:
Jun 9, 2009, 7:51:00 PM (15 years ago)
Author:
rgrieder
Message:

Cleaned out DynamicLines and DynamicRenderable classes and put them in the Ogre namespace since that's where they came from (OGRE wiki).

File:
1 edited

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  • code/branches/pch/src/orxonox/tools/DynamicLines.h

    r3089 r3130  
    1 #ifndef _DYNAMIC_LINES_H_
    2 #define _DYNAMIC_LINES_H_
     1/*
     2 *   ORXONOX - the hottest 3D action shooter ever to exist
     3 *                    > www.orxonox.net <
     4 *
     5 *
     6 *   License notice:
     7 *
     8 *   This program is free software; you can redistribute it and/or
     9 *   modify it under the terms of the GNU General Public License
     10 *   as published by the Free Software Foundation; either version 2
     11 *   of the License, or (at your option) any later version.
     12 *
     13 *   This program is distributed in the hope that it will be useful,
     14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
     15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     16 *   GNU General Public License for more details.
     17 *
     18 *   You should have received a copy of the GNU General Public License
     19 *   along with this program; if not, write to the Free Software
     20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     21 *
     22 *   Author:
     23 *      Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki)
     24 *   Co-authors:
     25 *      ...
     26 *
     27 */
    328
     29#ifndef _DynamicLines_H__
     30#define _DynamicLines_H__
     31
     32#include "OrxonoxPrereqs.h"
     33
     34#include <vector>
    435#include "DynamicRenderable.h"
    5 #include <vector>
    636
    7 namespace orxonox
     37namespace Ogre
    838{
    9 class DynamicLines : public DynamicRenderable
    10 {
    11   typedef Ogre::Vector3 Vector3;
    12   typedef Ogre::Quaternion Quaternion;
    13   typedef Ogre::Camera Camera;
    14   typedef Ogre::Real Real;
    15   typedef Ogre::RenderOperation::OperationType OperationType;
     39    class DynamicLines : public DynamicRenderable
     40    {
     41        typedef RenderOperation::OperationType OperationType;
    1642
    17 public:
    18   /// Constructor - see setOperationType() for description of argument.
    19   DynamicLines(OperationType opType=Ogre::RenderOperation::OT_LINE_STRIP);
    20   virtual ~DynamicLines();
     43    public:
     44        /// Constructor - see setOperationType() for description of argument.
     45        DynamicLines(OperationType opType = RenderOperation::OT_LINE_STRIP);
     46        virtual ~DynamicLines();
    2147
    22   /// Add a point to the point list
    23   void addPoint(const Ogre::Vector3 &p);
    24   /// Add a point to the point list
    25   void addPoint(Real x, Real y, Real z);
     48        /// Add a point to the point list
     49        void addPoint(const Vector3 &p);
     50        /// Add a point to the point list
     51        void addPoint(Real x, Real y, Real z);
    2652
    27   /// Change the location of an existing point in the point list
    28   void setPoint(unsigned short index, const Vector3 &value);
     53        /// Change the location of an existing point in the point list
     54        void setPoint(unsigned short index, const Vector3 &value);
    2955
    30   /// Return the location of an existing point in the point list
    31   const Vector3& getPoint(unsigned short index) const;
     56        /// Return the location of an existing point in the point list
     57        const Vector3& getPoint(unsigned short index) const;
    3258
    33   /// Return the total number of points in the point list
    34   unsigned short getNumPoints(void) const;
     59        /// Return the total number of points in the point list
     60        unsigned short getNumPoints(void) const;
    3561
    36   /// Remove all points from the point list
    37   void clear();
     62        /// Remove all points from the point list
     63        void clear();
    3864
    39   /// Call this to update the hardware buffer after making changes.
    40   void update();
     65        /// Call this to update the hardware buffer after making changes.
     66        void update();
    4167
    42   /** Set the type of operation to draw with.
    43    * @param opType Can be one of
    44    *    - RenderOperation::OT_LINE_STRIP
    45    *    - RenderOperation::OT_LINE_LIST
    46    *    - RenderOperation::OT_POINT_LIST
    47    *    - RenderOperation::OT_TRIANGLE_LIST
    48    *    - RenderOperation::OT_TRIANGLE_STRIP
    49    *    - RenderOperation::OT_TRIANGLE_FAN
    50    *    The default is OT_LINE_STRIP.
    51    */
    52   void setOperationType(OperationType opType);
    53   OperationType getOperationType() const;
     68        /**
     69        @brief
     70            Set the type of operation to draw with.
     71        @param opType
     72            Can be one of
     73                - RenderOperation::OT_LINE_STRIP
     74                - RenderOperation::OT_LINE_LIST
     75                - RenderOperation::OT_POINT_LIST
     76                - RenderOperation::OT_TRIANGLE_LIST
     77                - RenderOperation::OT_TRIANGLE_STRIP
     78                - RenderOperation::OT_TRIANGLE_FAN
     79            The default is OT_LINE_STRIP.
     80        */
     81        void setOperationType(OperationType opType);
     82        OperationType getOperationType() const;
    5483
    55 protected:
    56   /// Implementation DynamicRenderable, creates a simple vertex-only decl
    57   virtual void createVertexDeclaration();
    58   /// Implementation DynamicRenderable, pushes point list out to hardware memory
    59   virtual void fillHardwareBuffers();
     84    protected:
     85        /// Implementation DynamicRenderable, creates a simple vertex-only decl
     86        virtual void createVertexDeclaration();
     87        /// Implementation DynamicRenderable, pushes point list out to hardware memory
     88        virtual void fillHardwareBuffers();
    6089
    61 private:
    62   std::vector<Vector3> mPoints;
    63   bool mDirty;
    64 };
     90    private:
     91        std::vector<Vector3> mPoints;
     92        bool mDirty;
     93    };
    6594}
    6695
    67 #endif
     96#endif /* _DynamicLines_H__ */
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