- Timestamp:
- Mar 25, 2009, 7:37:00 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/gui/src/orxonox/objects/worldentities/pawns/Pawn.cc
r2782 r2848 30 30 #include "Pawn.h" 31 31 32 #include "core/ Core.h"32 #include "core/GameMode.h" 33 33 #include "core/CoreIncludes.h" 34 34 #include "core/XMLPort.h" … … 63 63 this->getPickUp().setPlayer(this); 64 64 65 if ( Core::isMaster())65 if (GameMode::isMaster()) 66 66 { 67 67 this->weaponSystem_ = new WeaponSystem(this); … … 187 187 this->getPlayer()->stopControl(this); 188 188 189 if ( Core::isMaster())189 if (GameMode::isMaster()) 190 190 this->deatheffect(); 191 191 } … … 234 234 { 235 235 this->setHealth(this->initialHealth_); 236 if ( Core::isMaster())236 if (GameMode::isMaster()) 237 237 this->spawneffect(); 238 238 }
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