Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Mar 19, 2009, 10:34:54 AM (15 years ago)
Author:
rgrieder
Message:

Renaming "tick" to "update" for all those classes not inheriting from Tickable to avoid confusions.
GameState::ticked still exists, but that's going to change anyway.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/core/input/InputState.h

    r1887 r2800  
    7171        virtual void unRegisterOnLeave()                      { executorOnLeave_ = 0; }
    7272
    73         virtual void tickInput(float dt, unsigned int device) = 0;
    74         virtual void tickInput(float dt) = 0;
     73        virtual void updateInput(float dt, unsigned int device) = 0;
     74        virtual void updateInput(float dt) = 0;
    7575
    7676        virtual void keyPressed (const KeyEvent& evt) = 0;
Note: See TracChangeset for help on using the changeset viewer.