- Timestamp:
- Feb 28, 2009, 12:35:04 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/buildsystem3/src/network/GamestateManager.cc
r2662 r2706 118 118 return 0; 119 119 gs = reference->doSelection(clientID, 10000); 120 // gs = new packet::Gamestate(*reference);121 120 // save the (undiffed) gamestate in the clients gamestate map 122 121 gamestateMap_[clientID][gs->getID()]=gs;
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