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Ignore:
Timestamp:
Jan 6, 2009, 9:39:41 PM (15 years ago)
Author:
scheusso
Message:

-performance/memory optimisations in gamestate and synchronisable
-enhancement of portability (gcc↔msvc)

File:
1 edited

Legend:

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  • code/branches/presentation/src/network/synchronisable/SynchronisableVariable.h

    r2371 r2575  
    7575
    7676      virtual inline uint8_t getMode(){ return mode_; }
    77       virtual void getData(uint8_t*& mem, uint8_t mode);
     77      virtual inline void getData(uint8_t*& mem, uint8_t mode);
    7878      virtual inline void putData(uint8_t*& mem, uint8_t mode, bool forceCallback = false);
    79       virtual uint32_t getSize(uint8_t mode);
     79      virtual inline uint32_t getSize(uint8_t mode);
    8080      virtual inline void* getReference(){ return (void *)&this->variable_; }
    8181    protected:
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