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Ignore:
Timestamp:
Jan 6, 2009, 9:39:41 PM (15 years ago)
Author:
scheusso
Message:

-performance/memory optimisations in gamestate and synchronisable
-enhancement of portability (gcc↔msvc)

File:
1 edited

Legend:

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  • code/branches/presentation/src/network/synchronisable/Synchronisable.h

    r2485 r2575  
    118118    uint32_t getSize(int32_t id, uint8_t mode=0x0);
    119119    bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false);
    120     bool isMyData(uint8_t* mem);
    121     bool doSelection(int32_t id);
    122     bool doSync(int32_t id, uint8_t mode=0x0);
     120    inline bool isMyData(uint8_t* mem);
     121    inline bool doSync(int32_t id, uint8_t mode=0x0);
    123122
    124123    uint32_t objectID;
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