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Ignore:
Timestamp:
Dec 13, 2008, 10:54:26 PM (15 years ago)
Author:
landauf
Message:
  • Moved some variables from Gametype to GametypeInfo (Gametype exists only on the Server while GametypeInfo is synchronized)
  • Created a new HUD-element, GametypeStatus, based on GametypeInfo (the same effect was formerly achieved by using a hack in Spectator and a TextOverlay)
  • HumanController creates a HUD (additionally to the SpaceShips HUD) which includes GametypeStatus and ChatOverlay and even more in the future
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy2/src/orxonox/objects/infos/HumanPlayer.h

    r2362 r2428  
    5151            void setClientID(unsigned int clientID);
    5252
     53            virtual void changedController();
     54
    5355        protected:
    5456            void configvaluecallback_changednick();
     57            void configvaluecallback_changedHUDTemplate();
    5558            void networkcallback_changednick();
    5659            void networkcallback_clientIDchanged();
     
    6063            std::string nick_;
    6164            std::string synchronize_nick_;
     65            std::string hudtemplate_;
    6266            bool server_initialized_;
    6367            bool client_initialized_;
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