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Ignore:
Timestamp:
Dec 10, 2008, 5:30:39 PM (15 years ago)
Author:
polakma
Message:

fixed projectile, particle effect, reloadingTimer and magazineTimer

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSlot.h

    r2319 r2391  
    4545            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
    4646
    47             void attachWeapon(Weapon *weaponPointer);
     47            void attachWeapon(Weapon *weapon);
    4848            Weapon * getAttachedWeapon() const;
    4949            void setAmmoType(bool isUnlimited);
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