- Timestamp:
- Dec 10, 2008, 5:30:39 PM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSet.cc
r2366 r2391 68 68 { 69 69 //at the moment this function only works for one weaponPack in the entire WeaponSystem... 70 if ( this->parentWeaponSystem_->getWeaponSlotPointer(i)->getAttachedWeapon() != 0 ) //if slot not full70 if ( this->parentWeaponSystem_->getWeaponSlotPointer(i)->getAttachedWeapon() == 0 ) //if slot not full 71 71 { 72 72 this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(i) );
Note: See TracChangeset
for help on using the changeset viewer.