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Ignore:
Timestamp:
Dec 7, 2008, 10:57:09 PM (15 years ago)
Author:
scheusso
Message:

some changes. still not working yet, but will correct theese problems after merge with network64

File:
1 edited

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  • code/branches/network/src/network/GamestateManager.cc

    r2341 r2351  
    134134    if(!reference)
    135135      return 0;
    136     gs = reference->doSelection(clientID);
     136    gs = reference->doSelection(clientID, 10000);
     137//     gs = new packet::Gamestate(*reference);
    137138    // save the (undiffed) gamestate in the clients gamestate map
    138139    gamestateMap_[clientID].insert(std::pair<int, packet::Gamestate*>(gs->getID(), gs));
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