- Timestamp:
- Oct 29, 2008, 8:34:59 AM (16 years ago)
- File:
-
- 1 edited
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code/branches/questsystem/src/orxonox/objects/LocalQuest.h
r2021 r2043 53 53 54 54 protected: 55 virtual bool isStartable( Player* player); //!< Checks whether the quest can be started.56 virtual bool isFailable( Player* player); //!< Checks whether the quest can be failed.57 virtual bool isCompletable( Player* player); //!< Checks whether the quest can be completed.55 virtual bool isStartable(const Player* player) const; //!< Checks whether the quest can be started. 56 virtual bool isFailable(const Player* player) const; //!< Checks whether the quest can be failed. 57 virtual bool isCompletable(const Player* player) const; //!< Checks whether the quest can be completed. 58 58 59 virtual questStatus::Enum getStatus(const Player* player) ; //!< Returns the status of the quest for a specific player.59 virtual questStatus::Enum getStatus(const Player* player) const; //!< Returns the status of the quest for a specific player. 60 60 virtual bool setStatus(Player* player, const questStatus::Enum & status); //!< Sets the status for a specific player. 61 61
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