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Ignore:
Timestamp:
Aug 27, 2008, 10:21:39 PM (16 years ago)
Author:
rgrieder
Message:
  • Changed GameState so that the new RootGameState can override 2 virtual methods
  • added RootGameState that takes care of state transitions (can only happen between ticks)
  • moved main loop to GSRoot instead of GSGraphics
  • network GameStates not yet finished
  • GraphicsEngine not yet merged into GSGraphics
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/orxonox/gamestates/GSStandalone.cc

    r1670 r1672  
    7070    }
    7171
    72     void GSStandalone::ticked(float dt)
     72    void GSStandalone::ticked(float dt, uint64_t time)
    7373    {
    74         GSLevel::ticked(dt);
     74        GSLevel::ticked(dt, time);
    7575
    76         this->tickChild(dt);
     76        this->tickChild(dt, time);
    7777    }
    7878}
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