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Ignore:
Timestamp:
Jun 1, 2008, 1:10:46 AM (16 years ago)
Author:
rgrieder
Message:

SVN doesn't seem to like me. Reverted some really badly converted line endings.

File:
1 edited

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  • code/branches/network/src/orxonox/objects/weapon/BaseWeapon.h

    r1494 r1495  
    11/*
    22 *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *                    > www.orxonox.net < *
     3 *                    > www.orxonox.net <
     4 *
    45 *
    56 *   License notice:
     
    2526 *
    2627 */
    27 #ifndef _BaseWeapon_H__#define _BaseWeapon_H__#include "OrxonoxPrereqs.h"#include <OgrePrerequisites.h>#include "../Model.h"namespace orxonox {  class _OrxonoxExport BaseWeapon : public Model  {  public:    enum Action {      NOTHING  = 0,      RELOAD   = 1,      CHANGE_AMMO  = 2,      SPECIAL  = 3    };  protected:    enum State {      IDLE = 0,      PRIMARY_FIRE = 1,      SECONDARY_FIRE = 2,      RELOADING = 3,      CHANGING_AMMO = 4,    };  public:    BaseWeapon();          virtual ~BaseWeapon();    bool addAction(const Action);    void primaryFireRequest();    void secondaryFireRequest();    int getAmmoState();    void setAmmoDump(AmmunitionDump*);    inline virtual void loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); };    virtual void tick(float dt);  protected:    virtual void primaryFire() = 0;    virtual void primaryFiring(float) = 0;    virtual void secondaryFire() = 0;    virtual void secondaryFiring(float) = 0;    virtual void registerAllVariables() { };  public:  protected:    Ogre::SceneManager *sceneMgr_;    int bulletCounter_;    BulletManager *bulletManager_;    AmmunitionDump *ammoDump_;    bool primaryFireRequest_;    bool secondaryFireRequest_;    float totalTime_;    float actionStartTime_;    State currentState_;    bool secondaryFired_;    Action nextAction_;    bool actionAdded_;    float timeSinceNextActionAdded_;    static float nextActionValidityPeriod_s;    // weapon properties    int leftAmmo_;    float primaryFirePower_;    float secondaryFirePower_;    float primaryFiringRate_;    float secondaryFiringRate_;    Real primaryBulletSpeed_;    Real secondaryBulletSpeed_;    int magazineSize_;  };}#endif /* _BaseWeapon_H__ */
     28
     29
     30#ifndef _BaseWeapon_H__
     31#define _BaseWeapon_H__
     32
     33#include "OrxonoxPrereqs.h"
     34
     35#include <OgrePrerequisites.h>
     36
     37#include "../Model.h"
     38
     39
     40namespace orxonox {
     41  class _OrxonoxExport BaseWeapon : public Model
     42  {
     43  public:
     44    enum Action {
     45      NOTHING  = 0,
     46      RELOAD   = 1,
     47      CHANGE_AMMO  = 2,
     48      SPECIAL  = 3
     49    };
     50
     51  protected:
     52    enum State {
     53      IDLE = 0,
     54      PRIMARY_FIRE = 1,
     55      SECONDARY_FIRE = 2,
     56      RELOADING = 3,
     57      CHANGING_AMMO = 4,
     58    };
     59
     60  public:
     61    BaseWeapon();
     62          virtual ~BaseWeapon();
     63
     64    bool addAction(const Action);
     65
     66    void primaryFireRequest();
     67
     68    void secondaryFireRequest();
     69
     70    int getAmmoState();
     71
     72    void setAmmoDump(AmmunitionDump*);
     73
     74    inline virtual void loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); };
     75
     76    virtual void tick(float dt);
     77
     78  protected:
     79    virtual void primaryFire() = 0;
     80
     81    virtual void primaryFiring(float) = 0;
     82
     83    virtual void secondaryFire() = 0;
     84
     85    virtual void secondaryFiring(float) = 0;
     86
     87    virtual void registerAllVariables() { };
     88
     89  public:
     90
     91  protected:
     92    Ogre::SceneManager *sceneMgr_;
     93
     94    int bulletCounter_;
     95    BulletManager *bulletManager_;
     96
     97    AmmunitionDump *ammoDump_;
     98
     99    bool primaryFireRequest_;
     100    bool secondaryFireRequest_;
     101
     102    float totalTime_;
     103    float actionStartTime_;
     104
     105    State currentState_;
     106    bool secondaryFired_;
     107
     108    Action nextAction_;
     109    bool actionAdded_;
     110    float timeSinceNextActionAdded_;
     111    static float nextActionValidityPeriod_s;
     112
     113    // weapon properties
     114    int leftAmmo_;
     115    float primaryFirePower_;
     116    float secondaryFirePower_;
     117    float primaryFiringRate_;
     118    float secondaryFiringRate_;
     119    Real primaryBulletSpeed_;
     120    Real secondaryBulletSpeed_;
     121
     122    int magazineSize_;
     123
     124  };
     125}
     126
     127#endif /* _BaseWeapon_H__ */
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