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Ignore:
Timestamp:
May 19, 2008, 2:33:09 AM (16 years ago)
Author:
landauf
Message:

The InGameConsole is now using the new Shell. There's a clear separation between the two classes: InGameConsole implements all graphical parts of the console (and has a tick), while Shell handles the internal actions (like listening on input and output changes). That's why InGameConsole has no longer it's own InputBuffer and doesn't care about command-executing or anything else.

There are currently three new features:

  • Every output through COUT(level) is now visible in the InGameConsole, provided the configured output-level for the shell matches. default: 1 (only forced output and errors)
  • The cursor in the input-line is movable with the left and right arrow keys (home and end works too)
  • You can scroll through all output-lines by pressing page up and page down

There's another feature to come, providing a command history, accessible with up and down arrow keys, but I couldn't finish it yet, because there's still a bug, causing Orxonox to scroll through the entire memory - that's maybe a bit too much history ;)

File:
1 edited

Legend:

Unmodified
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  • code/branches/console/src/core/Shell.h

    r1317 r1322  
    118118            InputBuffer inputBuffer_;
    119119            OutputBuffer outputBuffer_;
     120            bool finishedLastLine_;
    120121            std::list<std::string> lines_;
    121122            std::list<std::string>::const_iterator scrollIterator_;
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