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Ignore:
Timestamp:
May 7, 2008, 5:34:35 PM (16 years ago)
Author:
scheusso
Message:

fixed some memory leaks (not all though)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network3/src/network/Server.cc

    r1245 r1246  
    210210      added=true;
    211211      temp=temp->next();
     212      // now delete gamestate
     213      delete[] gs->data;
     214      delete gs;
    212215    }
    213216    if(added) {
     
    222225    COUT(4) << "Server: processing ack from client: " << clientID << "; ack-id: " << data->a << std::endl;
    223226    gamestates->ackGameState(clientID, data->a);
     227    delete data;
    224228  }
    225229 
     
    235239    if(!gamestates->pushGameState(data, clientID))
    236240        COUT(3) << "Could not push gamestate\t\t\t\t=====" << std::endl;
    237 //     delete[] data->data;
    238 //     delete data;
    239241  }
    240242
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