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Ignore:
Timestamp:
May 5, 2008, 1:19:22 AM (16 years ago)
Author:
scheusso
Message:

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File:
1 edited

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  • code/branches/network3/src/network/Server.h

    r1168 r1232  
    7373    bool sendGameState();
    7474    void processAck( ack *data, int clientID);
     75    bool processConnectRequest( connectRequest *con, int clientID );
    7576    ConnectionManager *connection;
    7677    GameStateManager *gamestates;
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