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Ignore:
Timestamp:
Nov 9, 2018, 1:06:05 PM (6 years ago)
Author:
wiesep
Message:

Updated programs and adjusted Material to work with GLSL>150

File:
1 edited

Legend:

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  • data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationVp.glsl

    r12083 r12091  
    66in vec4 uv1; // pos2
    77
    8 out vec2 oUv;
     8// out vec2 oUv;
    99out vec4 colour;
    1010
     
    1616{
    1717        // interpolate
    18         vec4 interp = vec4(vertex.xyz + anim_t.x*(uv1.xyz - vertex.xyz), 1.0);
     18        vec4 interp = vec4(vertex.xyz + anim_t.x * (uv1.xyz - vertex.xyz), 1.0);
    1919       
    2020        gl_Position = worldViewProj * interp;
    21         oUv = uv0.xy;
    22         colour = vec4(1.0,0.0,0.0,1.0);
     21        // oUv = uv0.xy;
     22        colour = vec4(1.0, 0.0, 0.0, 1.0);
    2323}
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