Changeset 12091 for data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationVp.glsl
- Timestamp:
- Nov 9, 2018, 1:06:05 PM (6 years ago)
- File:
-
- 1 edited
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data/branches/Shader_HS18/programs/Example/GLSL150/HardwareMorphAnimationVp.glsl
r12083 r12091 6 6 in vec4 uv1; // pos2 7 7 8 out vec2 oUv;8 // out vec2 oUv; 9 9 out vec4 colour; 10 10 … … 16 16 { 17 17 // interpolate 18 vec4 interp = vec4(vertex.xyz + anim_t.x *(uv1.xyz - vertex.xyz), 1.0);18 vec4 interp = vec4(vertex.xyz + anim_t.x * (uv1.xyz - vertex.xyz), 1.0); 19 19 20 20 gl_Position = worldViewProj * interp; 21 oUv = uv0.xy;22 colour = vec4(1.0, 0.0,0.0,1.0);21 // oUv = uv0.xy; 22 colour = vec4(1.0, 0.0, 0.0, 1.0); 23 23 }
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