- Timestamp:
- Nov 9, 2018, 1:06:05 PM (6 years ago)
- File:
-
- 1 edited
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data/branches/Shader_HS18/programs/Example/GLSL150/Combine_fp.glsl
r12083 r12091 10 10 void main() 11 11 { 12 vec4 render = texture(RT, oUv0);13 vec4 sum = texture(Sum, oUv0);12 vec4 render = texture(RT, oUv0); 13 vec4 sum = texture(Sum, oUv0); 14 14 15 fragColour = mix(render, sum, blur);15 fragColour = mix(render, sum, blur); 16 16 }
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