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Timestamp:
Dec 11, 2017, 6:05:17 PM (6 years ago)
Author:
remartin
Message:

SpicedAsteroidBelt erstellt, kosmetische Veränderungen. Offener Punkt um velocity, ansonsten fehlt nur noch das dokumentieren.

File:
1 edited

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  • code/branches/AsteroidMining_HS17/src/modules/asteroidmining/SpicedAsteroidField.h

    r11640 r11664  
    2727 */
    2828
     29/**
     30
     31    @file SpicedAsteroidField.h
     32    @brief Asteroid field with lots of parameters. Derived from asteroidField.lua
     33
     34
     35*/
     36
    2937#ifndef _SpicedAsteroidField_H__
    3038#define _SpicedAsteroidField_H__
     
    3442#include <string>
    3543#include <vector>
    36 #include "interfaces/PickupCarrier.h"
    37 #include "interfaces/RadarViewable.h"
     44
    3845#include "worldentities/ControllableEntity.h"
    39 #include "worldentities/ExplosionPart.h"
    40 
    4146#include "../../orxonox/worldentities/pawns/Pawn.h"
    4247
    4348namespace orxonox // tolua_export
    4449{
    45 
    4650
    4751    // tolua_export
     
    5155        public:
    5256            SpicedAsteroidField(Context* context);// This constructor is for XML access only!
     57            SpicedAsteroidField(Context* c, Vector3 p, int minS, int maxS, int w, int count, bool f, float mD, float fD);
    5358
    5459            virtual ~SpicedAsteroidField();
     
    8388
    8489        protected:
    85             // Da neue Argumente reinstellen
    86             //float asteroidVersion; // Bodenstrich-Konvention?,
    87             // Wert zwischen 1 und 6 (Spezialdinger?), die Mesh-Form
     90
     91            Context* context;
     92
    8893            float count;
    8994            float mDensity; // Mineral density, between 0 and 1;
    9095
    9196            Vector3 position;
    92             Context* context;
    9397           
    9498            int maxSize;
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