- Timestamp:
- Dec 11, 2017, 1:02:41 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/AsteroidMining_HS17/src/modules/asteroidmining/AsteroidMinable.h
r11640 r11646 48 48 49 49 public: 50 AsteroidMinable(Context* context);// This constructor is for XML access only!51 AsteroidMinable(Context* c, float size, Vector3 position, Vector3 velocity, bool dS);// Call this Constructor from other C-files.50 AsteroidMinable(Context* context);// @brief This constructor is for XML access only! 51 AsteroidMinable(Context* c, float size, Vector3 position, Vector3 velocity, bool dS);// @brief Call this Constructor from other C-files. 52 52 53 53 virtual ~AsteroidMinable(); … … 56 56 virtual void tick(float dt) override; 57 57 58 // Overwrite to prevet 'self-collision' of generated stuff58 // @brief Overwrite to prevet 'self-collision' of generated stuff 59 59 virtual void hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); 60 60 virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);
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