- Timestamp:
- Jan 14, 2016, 10:58:46 PM (8 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v3/src/modules/overlays/hud/HUDWeapon.h
r11059 r11064 64 64 virtual void sizeChanged(); 65 65 66 v irtual void setWeapon(Weapon* weapon);66 void setWeapon(Weapon* weapon); 67 67 68 68 inline void setWeaponModeHUDActualSize(Vector2 vector) … … 84 84 85 85 private: 86 v irtual void createHUDChilds();87 v irtual void positionHUDChilds();88 v irtual void destroyHUDChilds();89 v irtual void updateWeaponModeList();90 v irtual void updateSize();91 v irtual void updatePosition();86 void createHUDChilds(); 87 void positionHUDChilds(); 88 void destroyHUDChilds(); 89 void updateWeaponModeList(); 90 void updateSize(); 91 void updatePosition(); 92 92 93 93 WeakPtr<Pawn> owner_;
Note: See TracChangeset
for help on using the changeset viewer.