Changeset 10961 for code/branches/presentationHS15/data/levels/includes/weaponSettingsSpacecruiser.oxi
- Timestamp:
- Dec 9, 2015, 2:45:58 PM (8 years ago)
- Location:
- code/branches/presentationHS15
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationHS15
- Property svn:mergeinfo changed
/code/branches/fabienHS15 (added) merged: 10685,10688,10692,10713-10715,10721,10724,10739,10746,10791,10794-10795,10814,10842,10878
- Property svn:mergeinfo changed
-
code/branches/presentationHS15/data/levels/includes/weaponSettingsSpacecruiser.oxi
r9348 r10961 14 14 <WeaponSet firemode=3 /> 15 15 </weaponsets> 16 <weapon s>16 <weaponpacks> 17 17 <WeaponPack> 18 18 <links> … … 28 28 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 29 29 </attached> 30 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />31 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />30 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 31 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 32 32 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 33 33 </Weapon> … … 38 38 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 39 39 </attached> 40 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />41 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />40 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 41 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 42 42 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 43 43 </Weapon> 44 44 <Weapon> 45 45 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 46 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />46 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 47 47 </Weapon> 48 48 <Weapon> … … 52 52 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 53 53 </attached> 54 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />55 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />54 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 55 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 56 56 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 57 57 </Weapon> … … 62 62 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 63 63 </attached> 64 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />65 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />64 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 65 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 66 66 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 67 67 </Weapon> … … 72 72 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 73 73 </attached> 74 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />75 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />74 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 75 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 76 76 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 77 77 </Weapon> … … 82 82 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 83 83 </attached> 84 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />85 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />84 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 85 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 86 86 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 87 87 </Weapon> 88 88 </WeaponPack> 89 </weapons> 89 </weaponpacks> 90 <munition> 91 <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 92 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 93 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 94 </munition>
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