- Timestamp:
- Dec 7, 2015, 10:24:20 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/campaignHS15/src/orxonox/controllers/FightingController.h
r10953 r10955 39 39 FightingController stores all the fighting methods and member variables of AI. 40 40 Main methods here are maneuver() and dodge(). 41 42 @note 43 ActionpointController will not work, if there is no MasterController in the level! 41 44 */ 42 45 class _OrxonoxExport FightingController : public FlyingController … … 59 62 bool bShooting_; 60 63 bool canFire(); //<! check if target_ is in radius and if this is looking at target_ 61 64 virtual void action(){};//<! action() is called in regular intervals managing the bot's behaviour. Only gets called by MasterController, is implemented in ActionpointController 62 65 protected: 63 66 void setTarget(ControllableEntity* target); //set a target to shoot at
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