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Ignore:
Timestamp:
Dec 7, 2015, 10:24:20 PM (9 years ago)
Author:
gania
Message:

cleaned up a bit

File:
1 edited

Legend:

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  • code/branches/campaignHS15/src/orxonox/controllers/FightingController.h

    r10953 r10955  
    3939        FightingController stores all the fighting methods and member variables of AI.
    4040        Main methods here are maneuver() and dodge().
     41   
     42    @note
     43        ActionpointController will not work, if there is no MasterController in the level!
    4144    */
    4245    class _OrxonoxExport FightingController : public FlyingController
     
    5962            bool bShooting_;
    6063            bool canFire(); //<! check if target_ is in radius and if this is looking at target_
    61 
     64            virtual void action(){};//<! action() is called in regular intervals managing the bot's behaviour. Only gets called by MasterController, is implemented in ActionpointController
    6265        protected:
    6366            void setTarget(ControllableEntity* target); //set a target to shoot at
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