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Ignore:
Timestamp:
Apr 17, 2008, 1:06:49 PM (16 years ago)
Author:
scheusso
Message:

some more debug output

File:
1 edited

Legend:

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  • code/branches/network/src/network/GameStateClient.cc

    r1083 r1087  
    117117          it=orxonox::ObjectList<Synchronisable>::end();
    118118          // update data and create object/entity...
    119           if( !no->updateData(sync) && !no->create() )
    120             COUT(1) << "We couldn't create/update the object: " << sync.objectID << std::endl;
     119          if( !no->updateData(sync) )
     120            COUT(1) << "We couldn't update the object: " << sync.objectID << std::endl;
     121          if( !no->create() )
     122            COUT(1) << "We couldn't manifest (create() ) the object: " << sync.objectID << std::endl;
    121123        }
    122124      } else {
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