- Timestamp:
- Nov 19, 2015, 11:40:28 AM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v2/src/orxonox/gametypes/TeamGametype.h
r10768 r10817 46 46 void setConfigValues(); 47 47 48 virtual void playerEntered(PlayerInfo* player) ;48 virtual void playerEntered(PlayerInfo* player) override; 49 49 virtual void findAndSetTeam(PlayerInfo* player); 50 virtual bool playerLeft(PlayerInfo* player) ;51 virtual void spawnDeadPlayersIfRequested() ; //!< Prevents players to respawn.50 virtual bool playerLeft(PlayerInfo* player) override; 51 virtual void spawnDeadPlayersIfRequested() override; //!< Prevents players to respawn. 52 52 53 virtual bool allowPawnHit(Pawn* victim, Pawn* originator = nullptr) ;54 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = nullptr) ;55 virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr) ;53 virtual bool allowPawnHit(Pawn* victim, Pawn* originator = nullptr) override; 54 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = nullptr) override; 55 virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr) override; 56 56 57 virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) ;57 virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) override; 58 58 59 59 … … 67 67 68 68 protected: 69 virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const ;69 virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const override; 70 70 bool pawnsAreInTheSameTeam(Pawn* pawn1, Pawn* pawn2); 71 71
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