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Ignore:
Timestamp:
Nov 19, 2015, 11:40:28 AM (9 years ago)
Author:
muemart
Message:

Run clang-modernize -add-override
A few notes:

  • There are probably some overrides missing, especially in funky templatey code
  • Virtual methods with wrong signatures were not fixed, needs to be done by hand (only warnings get emitted)
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/cpp11_v2/src/orxonox/gametypes/TeamGametype.h

    r10768 r10817  
    4646            void setConfigValues();
    4747
    48             virtual void playerEntered(PlayerInfo* player);
     48            virtual void playerEntered(PlayerInfo* player) override;
    4949            virtual void findAndSetTeam(PlayerInfo* player);
    50             virtual bool playerLeft(PlayerInfo* player);
    51             virtual void spawnDeadPlayersIfRequested(); //!< Prevents players to respawn.
     50            virtual bool playerLeft(PlayerInfo* player) override;
     51            virtual void spawnDeadPlayersIfRequested() override; //!< Prevents players to respawn.
    5252
    53             virtual bool allowPawnHit(Pawn* victim, Pawn* originator = nullptr);
    54             virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = nullptr);
    55             virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr);
     53            virtual bool allowPawnHit(Pawn* victim, Pawn* originator = nullptr) override;
     54            virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = nullptr) override;
     55            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr) override;
    5656
    57             virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn);
     57            virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) override;
    5858
    5959
     
    6767
    6868        protected:
    69             virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
     69            virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const override;
    7070            bool pawnsAreInTheSameTeam(Pawn* pawn1, Pawn* pawn2);
    7171
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