- Timestamp:
- Nov 19, 2015, 11:40:28 AM (9 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/orxonox/gametypes/LastTeamStanding.h
r10768 r10817 67 67 std::map<PlayerInfo*, bool> inGame_; //!< Indicates each Player's state. 68 68 69 virtual void spawnDeadPlayersIfRequested() ; //!< Prevents dead players to respawn.69 virtual void spawnDeadPlayersIfRequested() override; //!< Prevents dead players to respawn. 70 70 virtual int getMinLives(); //!< Returns minimum of each player's lives; players with 0 lives are skipped; 71 71 … … 74 74 virtual ~LastTeamStanding(); //!< Default Destructor. 75 75 76 virtual void playerEntered(PlayerInfo* player) ; //!< Initializes values.77 virtual bool playerLeft(PlayerInfo* player) ; //!< Manages all local variables.76 virtual void playerEntered(PlayerInfo* player) override; //!< Initializes values. 77 virtual bool playerLeft(PlayerInfo* player) override; //!< Manages all local variables. 78 78 79 virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr) ; //!< Manages each player's lost lives.80 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = nullptr) ; //!< If a player shoot's an opponent, his punishment countdown will be resetted.81 virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) ; //!< Resets punishment time and respawn delay.82 void tick (float dt) ; //!< used to end the game83 virtual void end() ; //!< Sends an end message.79 virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = nullptr) override; //!< Manages each player's lost lives. 80 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = nullptr) override; //!< If a player shoot's an opponent, his punishment countdown will be resetted. 81 virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) override; //!< Resets punishment time and respawn delay. 82 void tick (float dt) override; //!< used to end the game 83 virtual void end() override; //!< Sends an end message. 84 84 void punishPlayer(PlayerInfo* player); //!< Function in order to kill a player. Punishment for hiding longer than "timeRemaining". 85 85 int playerGetLives(PlayerInfo* player); //!< getFunction for the map "playerLives_".
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