- Timestamp:
- Nov 19, 2015, 11:40:28 AM (9 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/orxonox/gametypes/Deathmatch.h
r10768 r10817 41 41 virtual ~Deathmatch() {} 42 42 43 virtual void start() ;44 virtual void end() ;45 virtual void playerEntered(PlayerInfo* player) ;46 virtual bool playerLeft(PlayerInfo* player) ;47 virtual bool playerChangedName(PlayerInfo* player) ;43 virtual void start() override; 44 virtual void end() override; 45 virtual void playerEntered(PlayerInfo* player) override; 46 virtual bool playerLeft(PlayerInfo* player) override; 47 virtual bool playerChangedName(PlayerInfo* player) override; 48 48 49 virtual void pawnKilled(Pawn* victim, Pawn* killer = nullptr) ;50 virtual void playerScored(PlayerInfo* player, int score = 1) ;49 virtual void pawnKilled(Pawn* victim, Pawn* killer = nullptr) override; 50 virtual void playerScored(PlayerInfo* player, int score = 1) override; 51 51 }; 52 52 }
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