- Timestamp:
- Nov 19, 2015, 11:40:28 AM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v2/src/orxonox/gametypes/Asteroids.h
r10768 r10817 41 41 virtual ~Asteroids() {} 42 42 43 virtual void tick(float dt) ;43 virtual void tick(float dt) override; 44 44 45 virtual void start() ;46 virtual void end() ;45 virtual void start() override; 46 virtual void end() override; 47 47 48 48 inline void firstCheckpointReached(bool reached) … … 50 50 51 51 protected: 52 virtual void pawnKilled(Pawn* victim, Pawn* killer = nullptr) ;52 virtual void pawnKilled(Pawn* victim, Pawn* killer = nullptr) override; 53 53 54 54 private:
Note: See TracChangeset
for help on using the changeset viewer.