- Timestamp:
- Nov 19, 2015, 11:40:28 AM (9 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/invader/InvaderShip.h
r10733 r10817 47 47 InvaderShip(Context* context); 48 48 49 virtual void tick(float dt) ;49 virtual void tick(float dt) override; 50 50 51 51 // overwrite for 2d movement 52 virtual void moveFrontBack(const Vector2& value) ;53 virtual void moveRightLeft(const Vector2& value) ;52 virtual void moveFrontBack(const Vector2& value) override; 53 virtual void moveRightLeft(const Vector2& value) override; 54 54 55 55 // Starts or stops fireing 56 virtual void boost(bool bBoost) ;56 virtual void boost(bool bBoost) override; 57 57 58 58 //no rotation! 59 virtual void rotateYaw(const Vector2& value) {};60 virtual void rotatePitch(const Vector2& value) {};59 virtual void rotateYaw(const Vector2& value) override{}; 60 virtual void rotatePitch(const Vector2& value) override{}; 61 61 //return to main menu if game has ended. 62 virtual void rotateRoll(const Vector2& value) ;62 virtual void rotateRoll(const Vector2& value) override; 63 63 64 64 virtual void updateLevel(); … … 67 67 68 68 protected: 69 virtual void death() ;69 virtual void death() override; 70 70 private: 71 71 Invader* getGame();
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