- Timestamp:
- Nov 19, 2015, 11:40:28 AM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v2/src/modules/invader/InvaderEnemy.h
r10733 r10817 46 46 InvaderEnemy(Context* context); 47 47 48 virtual void tick(float dt) ;48 virtual void tick(float dt) override; 49 49 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); 50 virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) ;50 virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) override; 51 51 virtual void setPlayer(InvaderShip* player){this->player = player;} 52 52
Note: See TracChangeset
for help on using the changeset viewer.