- Timestamp:
- Nov 19, 2015, 11:40:28 AM (9 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/libraries/network/GamestateManager.h
r10774 r10817 83 83 ~GamestateManager(); 84 84 85 virtual bool addGamestate(packet::Gamestate *gs, unsigned int peerID) ;86 virtual bool ackGamestate(unsigned int gamestateID, unsigned int peerID) ;87 virtual uint32_t getLastReceivedGamestateID( unsigned int peerID ) ;88 virtual uint32_t getCurrentGamestateID() { if( currentGamestate_) return currentGamestate_->getID(); else return GAMESTATEID_INITIAL; }85 virtual bool addGamestate(packet::Gamestate *gs, unsigned int peerID) override; 86 virtual bool ackGamestate(unsigned int gamestateID, unsigned int peerID) override; 87 virtual uint32_t getLastReceivedGamestateID( unsigned int peerID ) override; 88 virtual uint32_t getCurrentGamestateID() override{ if( currentGamestate_) return currentGamestate_->getID(); else return GAMESTATEID_INITIAL; } 89 89 90 90 bool processGamestates();
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