- Timestamp:
- Nov 9, 2015, 5:55:42 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/fabienHS15/src/orxonox/worldentities/StaticEntity.h
r10437 r10791 44 44 it is called StaticEntity. It will keep the same position (always with respect to its parent) forever unless you call the 45 45 function @see setPosition to changee it. 46 47 A StaticEntity can only have the collisition type WorldEntity::None or WorldEntity::Static. The collsion types WorldEntity::Dynamic and WorldEntity::Kinematic are illegal. 46 48 */ 47 49
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