Changeset 10772 for code/branches/cpp11_v2/src/libraries/core/Game.cc
- Timestamp:
- Nov 7, 2015, 5:38:21 PM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v2/src/libraries/core/Game.cc
r10771 r10772 123 123 124 124 // The empty root state is ALWAYS loaded! 125 this->rootStateNode_ = std::shared_ptr<GameStateTreeNode>( new GameStateTreeNode());125 this->rootStateNode_ = std::shared_ptr<GameStateTreeNode>(std::make_shared<GameStateTreeNode>()); 126 126 this->rootStateNode_->name_ = "emptyRootGameState"; 127 127 this->loadedTopStateNode_ = this->rootStateNode_; … … 490 490 if (tokens[i] == this->rootStateNode_->name_) 491 491 ThrowException(GameState, "You shouldn't use 'emptyRootGameState' in the hierarchy..."); 492 std::shared_ptr<GameStateTreeNode> node( new GameStateTreeNode());492 std::shared_ptr<GameStateTreeNode> node(std::make_shared<GameStateTreeNode>()); 493 493 node->name_ = tokens[i]; 494 494 node->parent_ = currentNode;
Note: See TracChangeset
for help on using the changeset viewer.