- Timestamp:
- Nov 4, 2015, 10:25:42 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/questsystem/GlobalQuest.cc
r9667 r10765 138 138 bool GlobalQuest::isStartable(const PlayerInfo* player) const 139 139 { 140 if(!(this->getParentQuest() == NULL|| this->getParentQuest()->isActive(player)))140 if(!(this->getParentQuest() == nullptr || this->getParentQuest()->isActive(player))) 141 141 return false; 142 142 … … 198 198 The status to be set. 199 199 @return 200 Returns false if player is NULL.200 Returns false if player is nullptr. 201 201 */ 202 202 bool GlobalQuest::setStatus(PlayerInfo* player, const QuestStatus::Value & status) … … 249 249 i--; 250 250 } 251 return NULL;251 return nullptr; 252 252 } 253 253
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