Changeset 10765 for code/branches/cpp11_v2/src/modules/pong/Pong.cc
- Timestamp:
- Nov 4, 2015, 10:25:42 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/pong/Pong.cc
r9939 r10765 103 103 void Pong::cleanup() 104 104 { 105 if (this->ball_ != NULL) // Destroy the ball, if present.105 if (this->ball_ != nullptr) // Destroy the ball, if present. 106 106 { 107 107 this->ball_->destroy(); … … 112 112 for (size_t i = 0; i < 2; ++i) 113 113 { 114 if (this->bat_[0] != NULL)114 if (this->bat_[0] != nullptr) 115 115 { 116 116 this->bat_[0]->destroy(); … … 127 127 void Pong::start() 128 128 { 129 if (this->center_ != NULL) // There needs to be a PongCenterpoint, i.e. the area the game takes place.130 { 131 if (this->ball_ == NULL) // If there is no ball, create a new ball.129 if (this->center_ != nullptr) // There needs to be a PongCenterpoint, i.e. the area the game takes place. 130 { 131 if (this->ball_ == nullptr) // If there is no ball, create a new ball. 132 132 { 133 133 this->ball_ = new PongBall(this->center_->getContext()); … … 147 147 for (size_t i = 0; i < 2; ++i) 148 148 { 149 if (this->bat_[i] == NULL)149 if (this->bat_[i] == nullptr) 150 150 { 151 151 this->bat_[i] = new PongBat(this->center_->getContext()); … … 231 231 232 232 // If the first (left) bat has no player. 233 if (this->bat_[0]->getPlayer() == NULL)233 if (this->bat_[0]->getPlayer() == nullptr) 234 234 { 235 235 player->startControl(this->bat_[0]); … … 237 237 } 238 238 // If the second (right) bat has no player. 239 else if (this->bat_[1]->getPlayer() == NULL)239 else if (this->bat_[1]->getPlayer() == nullptr) 240 240 { 241 241 player->startControl(this->bat_[1]); … … 247 247 248 248 // If the player is an AI, it receives a pointer to the ball. 249 if (player->getController() != NULL&& player->getController()->isA(Class(PongAI)))249 if (player->getController() != nullptr && player->getController()->isA(Class(PongAI))) 250 250 { 251 251 PongAI* ai = orxonox_cast<PongAI*>(player->getController()); … … 262 262 Deathmatch::playerScored(player, score); 263 263 264 if (this->center_ != NULL) // If there is a centerpoint.264 if (this->center_ != nullptr) // If there is a centerpoint. 265 265 { 266 266 // Fire an event for the player that has scored, to be able to react to it in the level, e.g. by displaying fireworks. … … 271 271 272 272 // Also announce, that the player has scored. 273 if (player != NULL)273 if (player != nullptr) 274 274 this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); 275 275 } 276 276 277 277 // If there is a ball present, reset its position, velocity and acceleration. 278 if (this->ball_ != NULL)278 if (this->ball_ != nullptr) 279 279 { 280 280 this->ball_->setPosition(Vector3::ZERO); … … 285 285 286 286 // If there are bats reset them to the middle position. 287 if (this->bat_[0] != NULL && this->bat_[1] != NULL)287 if (this->bat_[0] != nullptr && this->bat_[1] != nullptr) 288 288 { 289 289 this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); … … 292 292 293 293 // If a player gets enough points, he won the game -> end of game 294 PlayerInfo* winningPlayer = NULL;294 PlayerInfo* winningPlayer = nullptr; 295 295 if (this->getLeftPlayer() && this->getScore(this->getLeftPlayer()) >= scoreLimit_) 296 296 winningPlayer = this->getLeftPlayer(); … … 314 314 void Pong::startBall() 315 315 { 316 if (this->ball_ != NULL && this->center_ != NULL)316 if (this->ball_ != nullptr && this->center_ != nullptr) 317 317 this->ball_->setSpeed(this->center_->getBallSpeed()); 318 318 } … … 322 322 Get the left player. 323 323 @return 324 Returns a pointer to the player playing on the left. If there is no left player, NULLis returned.324 Returns a pointer to the player playing on the left. If there is no left player, nullptr is returned. 325 325 */ 326 326 PlayerInfo* Pong::getLeftPlayer() const 327 327 { 328 if (this->bat_ != NULL && this->bat_[0] != NULL)328 if (this->bat_ != nullptr && this->bat_[0] != nullptr) 329 329 return this->bat_[0]->getPlayer(); 330 330 else … … 336 336 Get the right player. 337 337 @return 338 Returns a pointer to the player playing on the right. If there is no right player, NULLis returned.338 Returns a pointer to the player playing on the right. If there is no right player, nullptr is returned. 339 339 */ 340 340 PlayerInfo* Pong::getRightPlayer() const 341 341 { 342 if (this->bat_ != NULL && this->bat_[1] != NULL)342 if (this->bat_ != nullptr && this->bat_[1] != nullptr) 343 343 return this->bat_[1]->getPlayer(); 344 344 else
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