- Timestamp:
- Nov 4, 2015, 10:25:42 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/gametypes/SpaceRaceManager.cc
r10624 r10765 71 71 this->players_ = this->race_->getPlayers(); 72 72 73 if (this->checkpoints_[0] != NULL&& !this->firstcheckpointvisible_)73 if (this->checkpoints_[0] != nullptr && !this->firstcheckpointvisible_) 74 74 { 75 75 this->checkpoints_[0]->setRadarVisibility(true); … … 121 121 bool SpaceRaceManager::reachedValidCheckpoint(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint, PlayerInfo* player) const 122 122 { 123 if (oldCheckpoint != NULL)123 if (oldCheckpoint != nullptr) 124 124 { 125 125 // the player already visited an old checkpoint; see which checkpoints are possible now
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