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Ignore:
Timestamp:
May 4, 2007, 9:53:07 AM (17 years ago)
Author:
nicolasc
Message:

some additional weapons, started weapons cleanup

File:
1 copied

Legend:

Unmodified
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  • branches/vs-enhencements/src/world_entities/weapons/disruptor.h

    r10644 r10648  
    1 #ifndef HEAVY_BLASTER_H
    2 #define HEAVY_BLASTER_H
     1#ifndef DISRUPTOR_H
     2#define DISRUPTOR_H
    33
    44
    55#include "weapon.h"
    66
    7 #define    W_LEFT        0
    8 #define    W_RIGHT       1
     7// #define    W_LEFT        0
     8// #define    W_RIGHT       1
    99
    1010/**
     
    1313 *  Heavy Blaster class
    1414 */
    15 class HeavyBlaster : public Weapon
     15class Disruptor : public Weapon
    1616{
    17 //   ObjectListDeclaration(HeavyBlaster);
     17//   ObjectListDeclaration(Disruptor);
    1818  public:
    19     HeavyBlaster(int leftRight);
    20     HeavyBlaster (const TiXmlElement* root);
    21     virtual ~HeavyBlaster();
     19    Disruptor();
     20    Disruptor (const TiXmlElement* root);
     21    virtual ~Disruptor();
    2222
    23     void init(int leftRight);
     23    void init();
    2424    virtual void loadParams(const TiXmlElement* root);
    2525
     
    4040    int activeBarrel;
    4141
    42     int leftRight;
     42//     int leftRight;
    4343};
    4444
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