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Ignore:
Timestamp:
May 2, 2007, 11:48:16 PM (17 years ago)
Author:
nicolasc
Message:

minor cleanup

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/vs-enhencements/src/world_entities/weapons/weapon.h

    r10516 r10645  
    181181    inline void setSegs(int segs) { this->segs = segs; };
    182182
    183     inline Animation3D* getShootAnim(int barrel, int seg) { return this->shootAnim[barrel][seg]; };
    184     inline void setShootAnim(int barrel, int seg, PNode* component) { this->shootAnim[barrel][seg] = this->getAnimation(barrel, seg, component); };
    185 
    186     void init2();
     183//     inline Animation3D* getShootAnim(int barrel, int seg) { return this->shootAnim[barrel][seg]; };
     184//     inline void setShootAnim(int barrel, int seg, PNode* component) { this->shootAnim[barrel][seg] = this->getAnimation(barrel, seg, component); };
     185
     186//     void init2();
    187187    void deconstr();
    188188
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