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Ignore:
Timestamp:
Feb 4, 2007, 11:35:51 AM (17 years ago)
Author:
snellen
Message:

renamed jumpForce to jumpAcclereration (that is what tihs variable means physically)

File:
1 edited

Legend:

Unmodified
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  • trunk/src/world_entities/creatures/fps_player.h

    r9869 r10566  
    6161
    6262    float                 fallVelocity;        //!< velocity for falling down
    63     float                 jumpForce;           //!< the jump force
     63    float                 jumpAcceleration;    //!< the jump acceleration
    6464
    6565    bool                  initWeapon;
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