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Ignore:
Timestamp:
Aug 29, 2015, 6:18:30 PM (9 years ago)
Author:
landauf
Message:

cleanup: no need to pass/return WeakPtrs to/from functions. normal pointers are enough.

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/core7/src/modules/dodgerace/DodgeRaceShip.h

    r10357 r10557  
    7878        private:
    7979            virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
    80             WeakPtr<DodgeRace> getGame();
     80            DodgeRace* getGame();
    8181            WeakPtr<DodgeRace> game;
    8282            WeakPtr<WorldEntity> lastEntity;
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