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Ignore:
Timestamp:
Jan 29, 2007, 5:45:42 PM (17 years ago)
Author:
nicolasc
Message:

2nd weapon anim fix

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/weapons/medium_blaster.cc

    r10415 r10485  
    158158  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
    159159
    160   static_cast<StaticModel*>(this->getModel())->draw(2);
     160  static_cast<StaticModel*>(this->getModel())->draw(0);
    161161
    162162  glPushMatrix();
     
    167167  glPushMatrix();
    168168    glTranslatef (this->objComp[0][1]->getAbsCoor().x, this->objComp[0][1]->getAbsCoor().y, this->objComp[0][1]->getAbsCoor().z);
    169     static_cast<StaticModel*>(this->getModel())->draw(0);
     169    static_cast<StaticModel*>(this->getModel())->draw(2);
    170170  glPopMatrix();
    171171
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