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Ignore:
Timestamp:
Jan 17, 2007, 4:14:41 PM (17 years ago)
Author:
marcscha
Message:

Fixes and cleanups

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/projectiles/hbolt.cc

    r10180 r10261  
    113113}
    114114
    115 /*
    116 void HBolt::collidesWith(WorldEntity* entity, const Vector& location)
     115
     116void HBolt::hit (WorldEntity* entity, float damage)
    117117{
    118118  printf("Collision with HBolt\n");
     
    120120    this->destroy( entity );
    121121  this->hitEntity = entity;
    122   dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage());
     122 // dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage());
    123123  this->deactivate();
    124 }*/
     124}
    125125
    126126
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